Realm provided end-to-end support across development, design, and consulting to bring Ikigai’s vision to life. Built in Unity and supported by Blender and Photoshop, the final product is a fully immersive VR training tool that blends narrative, interaction, and reflection.
Key elements of the solution included:
Onboarding and User Guidance
The experience begins with clear, accessible instructions to ensure users unfamiliar with VR hardware can comfortably navigate the environment.
AI-Driven Visuals and Voiceovers
All characters and dialogue were generated using AI, allowing the client to quickly update or create new scenarios without manual rework or recording. This modular approach supports easy expansion across diverse training needs.
Facial Expression and Animation System
Realm built a flexible animation system that interprets descriptive scripts to drive avatar expressions and reactions. This removed the need for traditional frame-by-frame animation and streamlined future content development.
Multisensory Immersion
Each scenario places users in the first-person perspective of someone experiencing bias, immersing them in realistic and emotionally charged situations:
- Users see a live display of their avatar’s face when they glance down at the VR controller, observing real-time facial expressions and emotional responses.
- Elevated heartbeat audio intensifies during key moments, paired with haptic feedback to simulate physical stress responses.
- After each encounter, colleagues’ reflections reinforce the emotional and relational impact of what occurred.
Integrated Learning Tools
After each scenario, an informational panel outlines the specific bias encountered. This is followed by a short quiz that encourages reflection and reinforces key takeaways.