Immersive Mining
Mine Safe Global
A VR driving simulator with a physical rig, built to demonstrate a collision avoidance system at MINExpo 2024.
Featured industries
RetailWork
Our work across services and industries.
Online stores, migrations and the systems behind them.
Secure platforms, portals and integrations for financial services.
Browse insights by topic
AdvisoryInsights
Everything we've published, in one place.
Thinking on strategy, operations and AI.
Lessons from building and integrating systems.
Shopify, migrations and running a store.
VR, AR and mixed reality in practice.
Virtual reality builds complete, interactive environments where people can train, explore and meet. It suits work that is costly, dangerous or impossible to rehearse for real.
What it is
A headset replaces the world around you with one we build. People look, move and act inside it, and the environment responds.
Select an application to see what it involves.
01 / 05
Scenario-based learning for high-risk or high-cost work. People practise procedures and decisions as often as they need to, with feedback in the moment and performance tracked for every session.
For example
02 / 05
Complete spaces built to your brief, at the level of realism your goals and budget call for. Multi-user environments let teams meet, collaborate and learn together from different locations.
For example
03 / 05
Interactive walkthroughs of places and products that are remote, restricted or not yet built, so people can explore them from wherever they are.
For example
04 / 05
Virtual gatherings that combine presentations, networking and live experiences, for audiences who can’t all be in one room.
For example
05 / 05
Artificial intelligence makes simulations respond to what people do, with characters who react, scenarios that change and feedback tailored to each person.
For example
The problems differ by industry. The reason VR helps is usually the same: people can practise or see something without the cost or risk of the real thing.
Training for underground and high-risk work can’t safely be practised on site.
How VR helps: Realistic simulations let teams rehearse hazards and decisions until the right response becomes routine.
Most incidents start with behaviour under pressure, not equipment failure.
How VR helps: Repeatable scenarios let people practise the right decisions without the consequences of a live site.
Topics like bias and safety culture are hard to make personal in a classroom.
How VR helps: Immersion puts people in someone else’s position, which helps reflection and behaviour change.
Buyers and investors struggle to judge a space from plans and renders.
How VR helps: Walkthroughs let people explore developments at full scale before they are built.
Teams spread across locations rarely meet in the same room.
How VR helps: Virtual boardrooms and meeting spaces bring people together in a shared environment.
Large or complex products are hard to bring to a stand.
How VR helps: Simulators and showcases let visitors experience the product at an event.
“VR gives teams a realistic, repeatable way to practise the right decisions, without the consequences of getting it wrong on a live site.”
A good fit when
Not necessarily. We recommend hardware once we know where and how often the experience will be used, and can advise on buying or hiring headsets for events.
It depends on the scope. Many projects start with a proof of concept, which is quicker to build and tests the idea with real users before a full build.
Yes. Simulations can record choices, timing and outcomes, and report them to your learning systems.
Yes. Multi-user environments let people train or meet together, in the same room or from different locations.
Give us a sense of the task, the people involved and what’s at stake.