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Put people somewhere they can’t easily or safely go.

Virtual reality builds complete, interactive environments where people can train, explore and meet. It suits work that is costly, dangerous or impossible to rehearse for real.

  • Sanlam
  • Standard Bank
  • Woolworths
  • MultiChoice
  • Allan Gray
  • PwC
  • Shoprite
  • Computer Mania
  • Armscor
  • Engen
  • Ozow
  • Daily Maverick
  • Childrensalon
  • AfroCentric
  • Alexander Forbes
  • Exclusive Books
  • First National Bank (FNB)
  • Hyperli
  • Mine Safe Global
  • MyMobile
  • Pam Golding Properties
  • Van Schaik
  • Vital Health Foods
  • ooba Home Loans

What it is

A headset replaces the world around you with one we build. People look, move and act inside it, and the environment responds.

Hardware
Standalone or tethered headsets, with controllers or hand tracking.
Best for
Training, simulation, virtual tours and events.
Users
One person at a time, or many people together in the same space.

What we build in VR

Select an application to see what it involves.

01 / 05

Immersive training and simulation

Scenario-based learning for high-risk or high-cost work. People practise procedures and decisions as often as they need to, with feedback in the moment and performance tracked for every session.

For example

  • Working at heights
  • Underground hazards
  • Equipment operation
  • Emergency response

02 / 05

Full-scale virtual environments

Complete spaces built to your brief, at the level of realism your goals and budget call for. Multi-user environments let teams meet, collaborate and learn together from different locations.

For example

  • Virtual boardrooms
  • Collaborative workspaces
  • Learning environments

03 / 05

Virtual tours and showcases

Interactive walkthroughs of places and products that are remote, restricted or not yet built, so people can explore them from wherever they are.

For example

  • Sites and facilities
  • Property developments
  • Large equipment

04 / 05

VR events

Virtual gatherings that combine presentations, networking and live experiences, for audiences who can’t all be in one room.

For example

  • Product launches
  • Conferences
  • Exhibitions

05 / 05

AI-driven characters and scenarios

Artificial intelligence makes simulations respond to what people do, with characters who react, scenarios that change and feedback tailored to each person.

For example

  • Role-play training
  • Virtual assistants
  • Adaptive simulations

How VR is used across industries

The problems differ by industry. The reason VR helps is usually the same: people can practise or see something without the cost or risk of the real thing.

Mining and heavy industry

Training for underground and high-risk work can’t safely be practised on site.

How VR helps: Realistic simulations let teams rehearse hazards and decisions until the right response becomes routine.

Oil, gas and energy

Most incidents start with behaviour under pressure, not equipment failure.

How VR helps: Repeatable scenarios let people practise the right decisions without the consequences of a live site.

Corporate learning and HR

Topics like bias and safety culture are hard to make personal in a classroom.

How VR helps: Immersion puts people in someone else’s position, which helps reflection and behaviour change.

Property and construction

Buyers and investors struggle to judge a space from plans and renders.

How VR helps: Walkthroughs let people explore developments at full scale before they are built.

Financial services

Teams spread across locations rarely meet in the same room.

How VR helps: Virtual boardrooms and meeting spaces bring people together in a shared environment.

Exhibitions and events

Large or complex products are hard to bring to a stand.

How VR helps: Simulators and showcases let visitors experience the product at an event.

Immersive Mining

Mine Safe Global

A VR driving simulator with a physical rig, built to demonstrate a collision avoidance system at MINExpo 2024.

Immersive Energy and Petrochemicals

PetroENG

A working-at-heights VR simulation that prepares teams to prevent unsafe behaviour.

Immersive Mining

Virtutec

A VR experience that recreates an underground rockfall.

All Immersive Case Studies
“VR gives teams a realistic, repeatable way to practise the right decisions, without the consequences of getting it wrong on a live site.”
HSEQ spokesperson PetroENG

Is VR the right choice?

A good fit when

  • The real situation is dangerous, expensive or rare.
  • People need to practise a task many times.
  • You want to measure how people perform.
  • The place or product isn’t available to visit.

Virtual Reality FAQs

Do we need to buy headsets?

Not necessarily. We recommend hardware once we know where and how often the experience will be used, and can advise on buying or hiring headsets for events.

How long does a VR project take?

It depends on the scope. Many projects start with a proof of concept, which is quicker to build and tests the idea with real users before a full build.

Can it track how people perform?

Yes. Simulations can record choices, timing and outcomes, and report them to your learning systems.

Can several people use it at once?

Yes. Multi-user environments let people train or meet together, in the same room or from different locations.

Tell us what people need to practise or see.

Give us a sense of the task, the people involved and what’s at stake.

Let's chat

Tell us a little about the problem. We'll be in touch to set up an intro chat.