Immersive Mining
Mine Safe Global
A VR driving simulator with a physical rig, built to demonstrate a collision avoidance system at MINExpo 2024.
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VR, AR and mixed reality in practice.
Mixed reality anchors digital objects in a real space and lets people interact with them using their hands. It suits hands-on work, design and collaboration.
What it is
Digital content sits in the real room, aware of the walls, tables and people around it. You can walk around it, pick it up and change it.
Select an application to see what it involves.
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Teams work with shared 3D models and live data in the same space, whether they are in the room or joining remotely.
For example
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Scenario-based modules and realistic role play with digital equipment in a real space, so people practise hands-on.
For example
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Plans become full-scale models people can walk around and adjust, from buildings to interiors and site layouts.
For example
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Product displays and store experiences that respond to customers, with real-time information and personalised guidance.
For example
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Interactive 3D visualisations that support consultations, training and rehabilitation.
For example
Mixed reality is most useful when people need to work with their hands on something that isn’t physically there.
Clients and teams struggle to judge designs from drawings.
How MR helps: Full-scale models in the room make it easier to review, adjust and agree designs.
Anatomy and procedures are hard to explain in two dimensions.
How MR helps: 3D visualisations help patients understand and staff train hands-on.
Training on real equipment takes it out of production.
How MR helps: Digital equipment in a real room lets people train without stopping the line.
Showrooms can only hold part of a range.
How MR helps: Digital products sit alongside physical ones, so customers see the full range.
Remote teams lose detail when they review 3D work on flat screens.
How MR helps: Shared spaces let everyone work on the same model at the same time.
Visitors want to interact with history, not just read about it.
How MR helps: Information-rich overlays and interactive exhibits bring sites and collections to life.
A good fit when
AR places digital content over the real world. MR goes further: the content understands the space around it, and people can handle it with their hands.
We recommend hardware once we know the task, the space and how many people will use it.
Yes. Shared sessions let people in different locations work with the same content.
Yes, for the right tasks. We start with a proof of concept to test it with your people before a full build.
Give us a sense of the task, the space and the people involved.