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Mine Safe’s Collision Avoidance VR Simulation

Explaining a collision avoidance system to a global mining audience is one thing. Putting them in the driver’s seat of a VR open-pit mine is another. This is how Mine Safe made their mark at MINExpo 2024.

Mine Safe Global

The result

A VR driving simulator with a physical rig, built to demonstrate a collision avoidance system at MINExpo 2024.

Mine Safe Global
Built with

Technologies

  • Unity
  • Blender

01Client context

World-class technology. The challenge of making a room full of sceptics feel it.

Mine Safe Global builds collision avoidance systems for high-risk mining environments. Their CAS technology, developed in South Africa, monitors proximity, adjusts speed dynamically, restricts access to danger zones, and responds in real time to prevent accidents. In an open-pit mine, it is the difference between a near-miss and a catastrophe.

The technology speaks for itself in the field. The problem was making it speak for itself at MINExpo 2024, one of the largest mining industry exhibitions in the world, held in Las Vegas, where every vendor is competing for the same finite attention span.

How do you demonstrate a safety system that only becomes visible when something almost goes wrong?

Mine Safe needed an experience that could communicate technical complexity to a global audience, including engineers, procurement leads, and operations managers, without requiring them to read a brochure or sit through a product demo. The experience had to be immediate, physical, and memorable.

02The situation

Three hard problems standing between great technology and a great demonstration.

Realm identified three distinct problems that each needed to be solved, and that compounded each other if any one of them was handled poorly.

  • Complexity that resists simplification. The CAS has multiple overlapping functions: proximity detection, dynamic follow distances, no-go zones, crawl mode, real-time warnings. Flatten it too much and it looks basic. Show everything at once and it overwhelms.
  • A trade show floor is brutal for attention. MINExpo draws thousands of attendees across a vast exhibition floor. Standing out is not about having the best product. It is about giving someone a reason to stop walking.
  • Abstract safety is hard to sell. Safety systems prevent things that did not happen. You cannot show an accident that was avoided. The demonstration had to make the invisible tangible, and do it fast.

On top of this, Mine Safe had an additional objective: to demonstrate that South African technology is globally competitive. This was not just a product showcase. It was a proof point for an entire industry’s capability on a world stage.

03The approach

Don’t explain the system. Put people inside it.

The insight that shaped everything: no amount of explanation would make someone understand what it feels like to be driving a 100-tonne haul truck when the collision avoidance system kicks in. But 90 seconds in a VR cab would.

Realm developed a full VR driving simulation, built in Unity with environments modelled in Blender, placing users in the driver’s seat of a heavy vehicle navigating a realistic open-pit mine. Every key CAS function was woven into the experience as a live scenario, not a narrated feature list.

What the simulation demonstrated

  • Speed limitations activating automatically as the vehicle approached defined zones
  • Proximity detection triggering real-time warnings for oncoming and stationary vehicles
  • Dynamic follow distance adjusting based on speed and terrain conditions
  • No-go zone enforcement restricting vehicle movement into restricted areas
  • Crawl mode enabling safe navigation out of triggered zones
  • Reverse camera feeds integrated into the driving interface for full situational awareness

The physical rig, built with EG Evolved

The VR headset alone was not enough. Realm collaborated with EG Evolved to build a custom driving rig that made the experience viscerally real: a steering wheel, pedals, and real-time force feedback that let users feel the resistance and movement of the vehicle responding to the system.

Why force feedback changed everything

When a user physically feels the vehicle slow as the CAS engages, rather than just seeing it happen on screen, the system stops being a feature demo and becomes a lived moment. That shift from watching to experiencing is what drives genuine comprehension and recall.

Drawing in the crowd

A large external monitor displayed the simulation in real time to passersby, turning every active user into a live advertisement for the booth. The exhibit became a spectacle, not just a stand.

Guided UI overlays inside the simulation ensured that even first-time users understood what they were experiencing without needing a human guide at every moment.

04The outcome

Mine Safe stood out at MINExpo. And left with something more valuable than attention.

The simulation drew consistent crowds throughout MINExpo 2024. In a venue where most exhibitors competed for passive attention, Mine Safe’s booth demanded active participation. Industry professionals, including engineers and operations managers who evaluate safety systems for a living, queued to experience the CAS firsthand.

What Mine Safe walked away with

  • Measurably stronger brand presence at one of the sector’s biggest global events
  • A demonstration format that made complex safety technology immediately accessible to non-technical buyers
  • Proof that South African-developed technology can compete and stand out in a global marketplace
  • A reusable platform: the VR simulation lays the foundation for immersive safety training deployments across mine sites globally
“The VR simulator forms a foundation for Mine Safe to build immersive training and safety initiatives in the mine and other sectors, both in South Africa and globally.” – Marius De Meyer, Operations Manager, Mine Safe Global

That last point matters. The simulator was not built as a one-use exhibition asset. Its architecture supports expansion into full training programmes, giving Mine Safe a scalable platform for onboarding operators, running safety drills, and building sector-specific variants without starting from scratch.

05What this shows about how we work

The brief was a trade show demo. The answer was an experience platform.

Realm could have produced a polished screen-based presentation or an animated explainer video. Both would have been easier and cheaper. Neither would have created the same impact, or the same downstream value.

The decision to build a fully immersive, physically interactive simulation, and to make it reusable as a training foundation, came from asking the right question upfront. Not “what does Mine Safe need for MINExpo?” but “what does Mine Safe need people to understand about their technology, and what is the best way to make that happen?”

  • We solve the real problem

    The challenge was not a missing demo video. It was making a complex, invisible system feel real to a sceptical audience. We designed for that.

  • We bring the right partners in

    The force-feedback rig required specialist hardware expertise. We brought in EG Evolved rather than compromising on the quality of the physical experience.

  • We build things that keep giving

    An exhibition asset that becomes a training platform is fundamentally different ROI from one that gets packed into a crate after the show. We plan for that from the start.

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